Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Class interface for systems that wish to be notified when action events occur in an action context. More...
#include <input_system.hpp>
Private Member Functions | |
virtual bool | handleAction (const ActionData &actionData, const ActionDefinition &actionDefinition) |
The action handling function in any class that implements this interface. | |
Friends | |
class | ActionDispatch |
Class interface for systems that wish to be notified when action events occur in an action context.
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inlineprivatevirtual |
The action handling function in any class that implements this interface.
Reimplemented in ToyMaker::BaseSimObjectAspect.