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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Contains classes and functions for managing the (at present, single) window of this application. More...
#include <memory>#include <SDL2/SDL.h>#include <GL/glew.h>#include <assimp/Importer.hpp>#include <nlohmann/json.hpp>#include <glm/glm.hpp>#include "signals.hpp"Go to the source code of this file.
Classes | |
| class | ToyMaker::WindowContext |
| A class providing access to various window management methods and window event Signals. More... | |
Namespaces | |
| namespace | ToyMaker |
| Namespace containing all class definitions and functions related to the ToyMaker engine. | |
Contains classes and functions for managing the (at present, single) window of this application.