Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Contains classes and functions for managing the (at present, single) window of this application. More...
#include <memory>
#include <SDL2/SDL.h>
#include <GL/glew.h>
#include <assimp/Importer.hpp>
#include <nlohmann/json.hpp>
#include <glm/glm.hpp>
#include "signals.hpp"
Go to the source code of this file.
Classes | |
class | ToyMaker::WindowContext |
A class providing access to various window management methods and window event Signals. More... | |
Namespaces | |
namespace | ToyMaker |
Namespace containing all class definitions and functions related to the ToyMaker engine. | |
Contains classes and functions for managing the (at present, single) window of this application.