Here is a list of all documented functions with links to the class documentation for each member:
- a -
- ActionContext() : ToyMaker::ActionContext
- ActionData() : ToyMaker::ActionData
- ActionDefinition() : ToyMaker::ActionDefinition
- activateAutoloads() : UrSceneManager
- activateFixedActionBindings() : ToyMaker::BaseSimObjectAspect
- activateSimulation() : ToyMaker::ECSWorld
- activateSubtree() : ToyMaker::SceneSystem
- addAspect() : ToyMaker::BaseSimObjectAspect, ToyMaker::SimObject
- addComponent() : ToyMaker::BaseComponentArray, ToyMaker::BaseSimObjectAspect, ToyMaker::ComponentArray< TComponent >, ToyMaker::ComponentManager, ToyMaker::ECSWorld, ToyMaker::Entity, ToyMaker::SceneNodeCore
- addEntity() : ToyMaker::BaseSystem
- addNode() : ToyMaker::SceneNodeCore, ToyMaker::SceneSystem
- addOrAssignRenderSource() : ToyMaker::RenderSet, ToyMaker::RenderSystem
- addOrReplaceAspect() : ToyMaker::BaseSimObjectAspect, ToyMaker::SimObject
- addOrUpdateComponent() : ToyMaker::SceneNodeCore
- AddResourceDescription() : ToyMaker::ResourceDatabase
- addTargetColorBufferHandle() : ToyMaker::Framebuffer
- advanceOneTurn() : GameOfUrModel
- ApplyInput() : ToyMaker::ActionContext
- applyModelMatrix() : ToyMaker::ObjectBounds
- ApplyOverrides() : ToyMaker::Material
- aspectRegistered() : ToyMaker::SimSystem
- AssertResourceDescriptionValidity() : ToyMaker::ResourceDatabase
- attach() : ToyMaker::BaseSimObjectAspect
- attachMaterial() : ToyMaker::BaseRenderStage
- attachMesh() : ToyMaker::BaseRenderStage
- attachRBO() : ToyMaker::BaseOffscreenRenderStage, ToyMaker::Framebuffer
- attachRBO_() : ToyMaker::Framebuffer
- attachTexture() : ToyMaker::BaseRenderStage
- attachTextureAsTarget() : ToyMaker::BaseOffscreenRenderStage
- attachToFramebuffer() : ToyMaker::Texture
- attemptDiceRoll() : UrPlayerControls
- attemptLaunchPiece() : UrPlayerControls
- attemptMoveBoardPiece() : UrPlayerControls
- attemptNextTurn() : UrPlayerControls
- AxisAlignedBounds() : ToyMaker::AxisAlignedBounds