Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
|
Classes, constructors for this engine's representation of 3D models. More...
#include <vector>
#include <string>
#include <map>
#include <unordered_set>
#include <GL/glew.h>
#include <glm/glm.hpp>
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/material.h>
#include "core/ecs_world_resource_ext.hpp"
#include "vertex.hpp"
#include "mesh.hpp"
#include "texture.hpp"
#include "shader_program.hpp"
#include "material.hpp"
Go to the source code of this file.
Classes | |
class | ToyMaker::StaticModel |
This engine's representation of a single unrigged 3D model. More... | |
class | ToyMaker::StaticModelFromFile |
A constructor method for StaticModels that loads such a model from its model file (w/ extensions such as .fbx, .obj, .gltf, and so on) More... | |
Namespaces | |
namespace | ToyMaker |
Namespace containing all class definitions and functions related to the ToyMaker engine. | |
Classes, constructors for this engine's representation of 3D models.