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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Classes, constructors for this engine's representation of 3D models. More...
#include <vector>#include <string>#include <map>#include <unordered_set>#include <GL/glew.h>#include <glm/glm.hpp>#include <assimp/Importer.hpp>#include <assimp/scene.h>#include <assimp/material.h>#include "core/ecs_world_resource_ext.hpp"#include "vertex.hpp"#include "mesh.hpp"#include "texture.hpp"#include "shader_program.hpp"#include "material.hpp"Go to the source code of this file.
Classes | |
| class | ToyMaker::StaticModel |
| This engine's representation of a single unrigged 3D model. More... | |
| class | ToyMaker::StaticModelFromFile |
| A constructor method for StaticModels that loads such a model from its model file (w/ extensions such as .fbx, .obj, .gltf, and so on) More... | |
Namespaces | |
| namespace | ToyMaker |
| Namespace containing all class definitions and functions related to the ToyMaker engine. | |
Classes, constructors for this engine's representation of 3D models.