Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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model.hpp File Reference

Classes, constructors for this engine's representation of 3D models. More...

#include <vector>
#include <string>
#include <map>
#include <unordered_set>
#include <GL/glew.h>
#include <glm/glm.hpp>
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/material.h>
#include "core/ecs_world_resource_ext.hpp"
#include "vertex.hpp"
#include "mesh.hpp"
#include "texture.hpp"
#include "shader_program.hpp"
#include "material.hpp"

Go to the source code of this file.

Classes

class  ToyMaker::StaticModel
 This engine's representation of a single unrigged 3D model. More...
 
class  ToyMaker::StaticModelFromFile
 A constructor method for StaticModels that loads such a model from its model file (w/ extensions such as .fbx, .obj, .gltf, and so on) More...
 

Namespaces

namespace  ToyMaker
 Namespace containing all class definitions and functions related to the ToyMaker engine.
 

Detailed Description

Classes, constructors for this engine's representation of 3D models.

Author
Zoheb Shujauddin (zoheb.nosp@m.2424.nosp@m.@gmai.nosp@m.l.co.nosp@m.m)
Version
0.3.2
Date
2025-09-04