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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for UrLookAtBoard, including all inherited members.
| clone() const override (defined in UrLookAtBoard) | UrLookAtBoard | |
| create(const nlohmann::json &jsonAspectProperties) (defined in UrLookAtBoard) | UrLookAtBoard | static |
| getSimObjectAspectTypeName() (defined in UrLookAtBoard) | UrLookAtBoard | inlinestatic |
| mOffset (defined in UrLookAtBoard) | UrLookAtBoard | private |
| onActivated() override (defined in UrLookAtBoard) | UrLookAtBoard | private |
| UrLookAtBoard() (defined in UrLookAtBoard) | UrLookAtBoard | inline |