Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::TextureFromColorBufferDefinition Class Reference

Generates a texture based on its color buffer definition. More...

#include <texture.hpp>

Inheritance diagram for ToyMaker::TextureFromColorBufferDefinition:
ToyMaker::ResourceConstructor< Texture, TextureFromColorBufferDefinition > ToyMaker::IResourceConstructor

Static Public Member Functions

static std::string getResourceConstructorName ()
 

Private Member Functions

std::shared_ptr< IResourcecreateResource (const nlohmann::json &methodParameters) override
 Creates a resource object using the parameters specified in methodParameters.
 

Additional Inherited Members

- Public Member Functions inherited from ToyMaker::ResourceConstructor< Texture, TextureFromColorBufferDefinition >
std::string getResourceConstructorName_ () const override
 Gets the resource constructor type string of the constructor.
 
- Public Member Functions inherited from ToyMaker::IResourceConstructor
virtual ~IResourceConstructor ()=default
 Destroys this resource constructor (when the application is terminated.)
 
- Protected Member Functions inherited from ToyMaker::ResourceConstructor< Texture, TextureFromColorBufferDefinition >
 ResourceConstructor (int explicitlyInitializeMe)
 Construct a new ResourceConstructor object.
 
- Protected Member Functions inherited from ToyMaker::IResourceConstructor
 IResourceConstructor ()=default
 Construct a new IResourceConstructor object.
 
- Static Protected Member Functions inherited from ToyMaker::IResourceConstructor
template<typename TResource, typename TResourceConstructor>
static void RegisterResourceConstructor ()
 Registers this resource constructor against its respective ResourceFactory during static initialization.
 

Detailed Description

Generates a texture based on its color buffer definition.

Usage:

A JSON example of a resource loaded from its color buffer definition:

{
"name": "Plain_White_Texture",
"type": "Texture",
"method": "fromDescription",
"parameters": {
"dimensions": [128, 128],
"cubemap_layout": "na",
"mag_filter": "linear",
"min_filter": "linear",
"wrap_s": "clamp-edge",
"wrap_t": "clamp-edge",
"data_type": "float",
"component_count": 4,
"uses_web_colors": false
}
}

Member Function Documentation

◆ createResource()

std::shared_ptr< IResource > TextureFromColorBufferDefinition::createResource ( const nlohmann::json & methodParameters)
overrideprivatevirtual

Creates a resource object using the parameters specified in methodParameters.

Parameters
methodParametersThe parameters used to construct an object via this constructor.
Returns
std::shared_ptr<IResource> A reference to the created resource.

Implements ToyMaker::IResourceConstructor.


The documentation for this class was generated from the following files: