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ToyMaker Game Engine 0.0.2
ToyMaker is a game engine developed and maintained by Zoheb Shujauddin.
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Contains a couple of classes not tied to any part of the engine in particular, but useful to those parts all the same. More...
#include <glm/glm.hpp>Go to the source code of this file.
Classes | |
| class | ToyMaker::RangeMapperLinear |
| A simple linear interpolation implementation between a fixed input and output range. More... | |
Namespaces | |
| namespace | ToyMaker |
| Namespace containing all class definitions and functions related to the ToyMaker engine. | |
Functions | |
| glm::mat4 | ToyMaker::buildModelMatrix (glm::vec4 position, glm::quat orientation, glm::vec3 scale=glm::vec3{1.f, 1.f, 1.f}) |
| Converts a position, orientation and scale into its model matrix equivalent. | |
Contains a couple of classes not tied to any part of the engine in particular, but useful to those parts all the same.