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ToyMaker Game Engine 0.0.2
ToyMaker is a game engine developed and maintained by Zoheb Shujauddin.
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Files | |
| interface_pointer_callback.hpp | |
| Contains classes that serve as interfaces for sim objects that wish to respond to click events. | |
| nine_slice_panel.hpp | |
| Contains class defining this project's implementation of nine-slice (or nine-region) resizable panels. | |
| query_click.hpp | |
| Contains the QueryClick class definition, responsible for calling pointer click callbacks for objects in its world that support it. | |
| render_debug_viewer.hpp | |
| Contains an aspect class used to log window events and change the debug texture rendered to the viewport it manages. | |
| ui_button.hpp | |
| Contains the class representation of UI buttons used in this project. | |
| ui_image.hpp | |
| Contains the definition of the aspect responsible for the model-texture combo for displaying an image from a file. | |
| ui_panel.hpp | |
| Contains the class responsible for managing, configuring, and displaying a NineSlicePanel resource. | |
| ui_text.hpp | |
| Contains the definition for UIText, responsible for rendering text textures. | |