Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::ObjectBounds::TrueVolume Union Reference

A union of supported volume structs. More...

#include <spatial_query_math.hpp>

Public Attributes

VolumeBox mBox { .mDimensions{ glm::vec3{0.f} } }
 
VolumeCapsule mCapsule
 
VolumeSphere mSphere
 

Detailed Description

A union of supported volume structs.


The documentation for this union was generated from the following file: