Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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A union of supported volume structs. More...
#include <spatial_query_math.hpp>
Public Attributes | |
VolumeBox | mBox { .mDimensions{ glm::vec3{0.f} } } |
VolumeCapsule | mCapsule |
VolumeSphere | mSphere |
A union of supported volume structs.