Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for ToyMaker::ObjectBounds::TrueVolume, including all inherited members.
mBox (defined in ToyMaker::ObjectBounds::TrueVolume) | ToyMaker::ObjectBounds::TrueVolume | |
mCapsule (defined in ToyMaker::ObjectBounds::TrueVolume) | ToyMaker::ObjectBounds::TrueVolume | |
mSphere (defined in ToyMaker::ObjectBounds::TrueVolume) | ToyMaker::ObjectBounds::TrueVolume |