Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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UrPieceAnimationKey Struct Reference

Public Attributes

uint32_t mTime
 
PieceIdentity mPieceIdentity
 
ToyMaker::Placement mPlacement
 
bool mRemove { false }
 

The documentation for this struct was generated from the following file: