Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::UnmappedInputValue Struct Reference

An input state that hasn't yet been mapped to its corresponding action. More...

#include <input_data.hpp>

Public Attributes

uint32_t mTimestamp {}
 The time at which this input state was recorded.
 
bool mActivated { false }
 Per its combo's main control, whether this value should be considered "active".
 
float mAxisValue { 0.f }
 The value of the axis of the control of the combo that this value represents.
 
float mButtonValue { 0.f }
 In devices where a control also doubles as a button (like analog sticks, pointer clicks), the state of the button when this input was recorded.
 

Detailed Description

An input state that hasn't yet been mapped to its corresponding action.


The documentation for this struct was generated from the following file: