Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::SceneNodeCore::getByPath_Helper< TObject, Enable > Struct Template Reference

A helper intended to get scene nodes and related objects attached to the scene tree. More...

Static Public Member Functions

static TObject get (std::shared_ptr< SceneNodeCore > rootNode, const std::string &where)
 

Static Public Attributes

static constexpr bool s_valid { false }
 

Detailed Description

template<typename TObject, typename Enable = void>
struct ToyMaker::SceneNodeCore::getByPath_Helper< TObject, Enable >

A helper intended to get scene nodes and related objects attached to the scene tree.

Template Parameters
TObjectThe type of object this helper retrieves.
EnableParameter to allow or prevent different specializations of this helper class.

The documentation for this struct was generated from the following file: