Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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A helper intended to get scene nodes and related objects attached to the scene tree. More...
Static Public Member Functions | |
static TObject | get (std::shared_ptr< SceneNodeCore > rootNode, const std::string &where) |
Static Public Attributes | |
static constexpr bool | s_valid { false } |
A helper intended to get scene nodes and related objects attached to the scene tree.
TObject | The type of object this helper retrieves. |
Enable | Parameter to allow or prevent different specializations of this helper class. |