Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Prevents the use of the unspecialized version of SystemRegistrationArgs. More...
#include <ecs_world.hpp>
Prevents the use of the unspecialized version of SystemRegistrationArgs.
TSystemDerived | The new system which will derive System<TSystemDerived> as in CRTP. |
TListenedForComponents | A tuple of component types which establish what component updates a system is interested in. |
TRequiredComponents | A tuple of component types that an entity is required to have in order to be eligible for membership with a particular system. |