Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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The vertex data used by all this engine's in-built shader program's vertex shaders. More...
#include <vertex.hpp>
Public Attributes | |
glm::vec4 | mPosition |
The position of the vertex (normally with w set to 1.f). | |
glm::vec4 | mNormal |
The normal vector to the vertex (with w set to 0.f) | |
glm::vec4 | mTangent |
The tangent vector to the vertex (with w set to 0.f) | |
glm::vec4 | mColor {1.f} |
This vertex's color, where each color component is a value between 0.f and 1.f. | |
glm::vec2 | mUV1 |
The UV coordinates corresponding to this vertex, with coordinates pointing into the first texture set used by its model. | |
glm::vec2 | mUV2 |
(currently unused) Coordinates pointing into the second texture set used by this vertex's owning model. | |
glm::vec2 | mUV3 |
(currently unused) Coordinates pointing into the third texture set used by this vertex's owning model. | |
The vertex data used by all this engine's in-built shader program's vertex shaders.
glm::vec2 ToyMaker::BuiltinVertexData::mUV2 |
(currently unused) Coordinates pointing into the second texture set used by this vertex's owning model.
glm::vec2 ToyMaker::BuiltinVertexData::mUV3 |
(currently unused) Coordinates pointing into the third texture set used by this vertex's owning model.