Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Contains an aspect class used to log window events and change the debug texture rendered to the viewport it manages. More...
#include "toymaker/sim_system.hpp"
#include "toymaker/window_context_manager.hpp"
Go to the source code of this file.
Classes | |
class | RenderDebugViewer |
A utility aspect class used to log window events and change the debug texture rendered to the viewport it manages. More... | |
Contains an aspect class used to log window events and change the debug texture rendered to the viewport it manages.