Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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A file containing the ToyMaker::StaticMesh class and related structures. More...
#include <vector>
#include <map>
#include <queue>
#include <memory>
#include <GL/glew.h>
#include <assimp/scene.h>
#include "core/resource_database.hpp"
#include "vertex.hpp"
Go to the source code of this file.
Classes | |
class | ToyMaker::StaticMesh |
A class whose current main purpose is to store geometry related info, and to upload it to GPU memory when requested. More... | |
class | ToyMaker::StaticMeshFromDescription |
Creates a static mesh based on its description in JSON. More... | |
Namespaces | |
namespace | ToyMaker |
Namespace containing all class definitions and functions related to the ToyMaker engine. | |
A file containing the ToyMaker::StaticMesh class and related structures.