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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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A file containing the ToyMaker::StaticMesh class and related structures. More...
#include <vector>#include <map>#include <queue>#include <memory>#include <GL/glew.h>#include <assimp/scene.h>#include "core/resource_database.hpp"#include "vertex.hpp"Go to the source code of this file.
Classes | |
| class | ToyMaker::StaticMesh |
| A class whose current main purpose is to store geometry related info, and to upload it to GPU memory when requested. More... | |
| class | ToyMaker::StaticMeshFromDescription |
| Creates a static mesh based on its description in JSON. More... | |
Namespaces | |
| namespace | ToyMaker |
| Namespace containing all class definitions and functions related to the ToyMaker engine. | |
A file containing the ToyMaker::StaticMesh class and related structures.