Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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mesh.hpp File Reference

A file containing the ToyMaker::StaticMesh class and related structures. More...

#include <vector>
#include <map>
#include <queue>
#include <memory>
#include <GL/glew.h>
#include <assimp/scene.h>
#include "core/resource_database.hpp"
#include "vertex.hpp"

Go to the source code of this file.

Classes

class  ToyMaker::StaticMesh
 A class whose current main purpose is to store geometry related info, and to upload it to GPU memory when requested. More...
 
class  ToyMaker::StaticMeshFromDescription
 Creates a static mesh based on its description in JSON. More...
 

Namespaces

namespace  ToyMaker
 Namespace containing all class definitions and functions related to the ToyMaker engine.
 

Detailed Description

A file containing the ToyMaker::StaticMesh class and related structures.

Author
Zoheb Shujauddin (zoheb.nosp@m.2424.nosp@m.@gmai.nosp@m.l.co.nosp@m.m)
Version
0.3.2
Date
2025-09-03