Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
|
Contains classes that serve as interfaces for sim objects that wish to respond to click events. More...
Go to the source code of this file.
Classes | |
class | IUsePointer |
The interface used by aspects, objects, which cast pointer rays to interact with objects present in the world. More... | |
class | ILeftClickable |
The interface used by aspects which wish to respond to mouse left click events (or equivalent). More... | |
class | IHoverable |
The interface implemented by aspects which wish to respond to pointer hover related events. More... | |
Contains classes that serve as interfaces for sim objects that wish to respond to click events.