Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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File containing wrapper over OpenGL Framebuffers and related objects. More...
#include <vector>
#include <memory>
#include <GL/glew.h>
#include <glm/glm.hpp>
#include "texture.hpp"
#include "core/resource_database.hpp"
Go to the source code of this file.
Classes | |
class | ToyMaker::RBO |
Wrapper class over OpenGL RBOs. More... | |
class | ToyMaker::Framebuffer |
A wrapper class over OpenGL framebuffers. More... | |
class | ToyMaker::FramebufferFromDescription |
Constructs a Framebuffer from its description in JSON. More... | |
Namespaces | |
namespace | ToyMaker |
Namespace containing all class definitions and functions related to the ToyMaker engine. | |
File containing wrapper over OpenGL Framebuffers and related objects.