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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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File containing wrapper over OpenGL Framebuffers and related objects. More...
#include <vector>#include <memory>#include <GL/glew.h>#include <glm/glm.hpp>#include "texture.hpp"#include "core/resource_database.hpp"Go to the source code of this file.
Classes | |
| class | ToyMaker::RBO |
| Wrapper class over OpenGL RBOs. More... | |
| class | ToyMaker::Framebuffer |
| A wrapper class over OpenGL framebuffers. More... | |
| class | ToyMaker::FramebufferFromDescription |
| Constructs a Framebuffer from its description in JSON. More... | |
Namespaces | |
| namespace | ToyMaker |
| Namespace containing all class definitions and functions related to the ToyMaker engine. | |
File containing wrapper over OpenGL Framebuffers and related objects.