Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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framebuffer.hpp File Reference

File containing wrapper over OpenGL Framebuffers and related objects. More...

#include <vector>
#include <memory>
#include <GL/glew.h>
#include <glm/glm.hpp>
#include "texture.hpp"
#include "core/resource_database.hpp"

Go to the source code of this file.

Classes

class  ToyMaker::RBO
 Wrapper class over OpenGL RBOs. More...
 
class  ToyMaker::Framebuffer
 A wrapper class over OpenGL framebuffers. More...
 
class  ToyMaker::FramebufferFromDescription
 Constructs a Framebuffer from its description in JSON. More...
 

Namespaces

namespace  ToyMaker
 Namespace containing all class definitions and functions related to the ToyMaker engine.
 

Detailed Description

File containing wrapper over OpenGL Framebuffers and related objects.

Author
Zoheb Shujauddin (zoheb.nosp@m.2424.nosp@m.@gmai.nosp@m.l.co.nosp@m.m)
Version
0.3.2
Date
2025-09-02