Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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UrUINavigation Member List

This is the complete list of members for UrUINavigation, including all inherited members.

clone() const override (defined in UrUINavigation)UrUINavigation
create(const nlohmann::json &jsonAspectProperties) (defined in UrUINavigation)UrUINavigationstatic
getSimObjectAspectTypeName() (defined in UrUINavigation)UrUINavigationinlinestatic
loadScene(const std::string &sceneResourceName) (defined in UrUINavigation)UrUINavigation
mObserveButtonClicked (defined in UrUINavigation)UrUINavigation
mSceneManagerPath (defined in UrUINavigation)UrUINavigationprivate
onButtonClicked(const std::string &button) (defined in UrUINavigation)UrUINavigationprivate
UrUINavigation() (defined in UrUINavigation)UrUINavigationinline