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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for UrUINavigation, including all inherited members.
| clone() const override (defined in UrUINavigation) | UrUINavigation | |
| create(const nlohmann::json &jsonAspectProperties) (defined in UrUINavigation) | UrUINavigation | static |
| getSimObjectAspectTypeName() (defined in UrUINavigation) | UrUINavigation | inlinestatic |
| loadScene(const std::string &sceneResourceName) (defined in UrUINavigation) | UrUINavigation | |
| mObserveButtonClicked (defined in UrUINavigation) | UrUINavigation | |
| mSceneManagerPath (defined in UrUINavigation) | UrUINavigation | private |
| onButtonClicked(const std::string &button) (defined in UrUINavigation) | UrUINavigation | private |
| UrUINavigation() (defined in UrUINavigation) | UrUINavigation | inline |