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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Class responsible for loading, validating, and storing records of all completed games played on this platform. More...
#include <ur_sounds.hpp>
Static Public Member Functions | |
| static std::string | getSimObjectAspectTypeName () |
| static std::shared_ptr< BaseSimObjectAspect > | create (const nlohmann::json &jsonAspectProperties) |
Private Member Functions | |
| void | onActivated () override |
Class responsible for loading, validating, and storing records of all completed games played on this platform.