Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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UIButton Member List

This is the complete list of members for UIButton, including all inherited members.

activateFixedActionBindings()ToyMaker::BaseSimObjectAspectprivate
ACTIVE enum value (defined in UIButton)UIButton
addAspect(const nlohmann::json &jsonAspectProperties)ToyMaker::BaseSimObjectAspectprotected
addAspect(const BaseSimObjectAspect &aspect)ToyMaker::BaseSimObjectAspectprotected
addComponent(const TComponent &component)ToyMaker::BaseSimObjectAspectprotected
addOrReplaceAspect(const BaseSimObjectAspect &aspect)ToyMaker::BaseSimObjectAspectprotected
addOrReplaceAspect(const nlohmann::json &jsonAspectProperties)ToyMaker::BaseSimObjectAspectprotected
AspectState enum nameToyMaker::BaseSimObjectAspectprivate
attach(SimObject *owner)ToyMaker::BaseSimObjectAspectprivate
ATTACHED enum value (defined in ToyMaker::BaseSimObjectAspect)ToyMaker::BaseSimObjectAspectprivate
BaseSimObjectAspect()=default (defined in ToyMaker::BaseSimObjectAspect)ToyMaker::BaseSimObjectAspectprotected
BaseSimObjectAspect(const BaseSimObjectAspect &other)=delete (defined in ToyMaker::BaseSimObjectAspect)ToyMaker::BaseSimObjectAspectprotected
BaseSimObjectAspect(BaseSimObjectAspect &&other)=delete (defined in ToyMaker::BaseSimObjectAspect)ToyMaker::BaseSimObjectAspectprotected
clone() const overrideUIButtonvirtual
connect(const std::string &theirSignal, const std::string &ourObserver, SignalTracker &other)ToyMaker::SignalTracker
create(const nlohmann::json &jsonAspectProperties)UIButtonstatic
deactivateFixedActionBindings()ToyMaker::BaseSimObjectAspectprivate
declareFixedActionBinding(const std::string &context, const std::string &action, std::function< bool(const ActionData &, const ActionDefinition &)>)ToyMaker::BaseSimObjectAspectprotected
declareSignal(const std::string &signalName)ToyMaker::SignalTrackerinlineprivate
declareSignalObserver(const std::string &observerName, std::function< void(TArgs...)> callbackFunction)ToyMaker::SignalTrackerinlineprivate
detach()ToyMaker::BaseSimObjectAspectprivate
disableButton()UIButton
enableButton()UIButton
fireStateEvent()UIButtonprivate
garbageCollection()ToyMaker::SignalTrackerprivate
getAspect()ToyMaker::BaseSimObjectAspectprotected
getAspect(const std::string &aspectType)ToyMaker::BaseSimObjectAspectprotected
getAspectTypeName() const overrideToyMaker::SimObjectAspect< UIButton >inlineprivatevirtual
getComponent(const float simulationProgress=1.f) constToyMaker::BaseSimObjectAspectprotected
getEntityID() constToyMaker::BaseSimObjectAspectprotected
getLocalViewport()ToyMaker::BaseSimObjectAspect
getSimObject()ToyMaker::BaseSimObjectAspectprotected
getSimObjectAspectTypeName()UIButtoninlinestatic
getTextObject()UIButtonprivate
getWorld() constToyMaker::BaseSimObjectAspectprotected
handleAction(const ActionData &actionData, const ActionDefinition &actionDefinition) override finalToyMaker::BaseSimObjectAspectvirtual
hasAspect() constToyMaker::BaseSimObjectAspectprotected
hasAspect(const std::string &aspectType) constToyMaker::BaseSimObjectAspectprotected
hasComponent()ToyMaker::BaseSimObjectAspectprotected
HOVER enum value (defined in UIButton)UIButton
INACTIVE enum value (defined in UIButton)UIButton
isActive()ToyMaker::BaseSimObjectAspectinlineprivate
isAttached()ToyMaker::BaseSimObjectAspectinlineprivate
mAnchorUIButtonprivate
mCurrentStateUIButtonprivate
mFixedActionBindingsToyMaker::BaseSimObjectAspectprivate
mHighlightColorUIButtonprivate
mHighlightPanelUIButtonprivate
mHoveredUIButtonprivate
mObserversToyMaker::SignalTrackerprivate
mSigButtonActivatedUIButton
mSigButtonDeactivatedUIButton
mSigButtonHoveredOverUIButton
mSigButtonPressedUIButton
mSigButtonReleasedUIButton
mSignalsToyMaker::SignalTrackerprivate
mSimObjectToyMaker::BaseSimObjectAspectprivate
mStateToyMaker::BaseSimObjectAspectprivate
mStatePanelsUIButtonprivate
mTextColorOverrideUIButtonprivate
mTextFontOverrideUIButtonprivate
mTextOverrideUIButtonprivate
mTextScaleOverrideUIButtonprivate
mValueUIButtonprivate
onActivated() overrideUIButtonvirtual
onActivated_() (defined in ToyMaker::BaseSimObjectAspect)ToyMaker::BaseSimObjectAspectprivate
onAttached()ToyMaker::BaseSimObjectAspectinlineprivatevirtual
onAttached_() (defined in ToyMaker::BaseSimObjectAspect)ToyMaker::BaseSimObjectAspectprivate
onDeactivated()ToyMaker::BaseSimObjectAspectinlineprivatevirtual
onDeactivated_() (defined in ToyMaker::BaseSimObjectAspect)ToyMaker::BaseSimObjectAspectprivate
onDetached()ToyMaker::BaseSimObjectAspectinlineprivatevirtual
onDetached_() (defined in ToyMaker::BaseSimObjectAspect)ToyMaker::BaseSimObjectAspectprivate
onPointerEnter(glm::vec4 pointerLocation) overrideUIButtonprivatevirtual
onPointerLeave() overrideUIButtonprivatevirtual
onPointerLeftClick(glm::vec4 pointerLocation) overrideUIButtonprivatevirtual
onPointerLeftRelease(glm::vec4 pointerLocation) overrideUIButtonprivatevirtual
operator=(const SignalTracker &other)ToyMaker::SignalTracker
operator=(SignalTracker &&other)ToyMaker::SignalTracker
PRESSED enum value (defined in UIButton)UIButton
recomputeTexture()UIButtonprivate
registerAspect()ToyMaker::BaseSimObjectAspectinlineprotectedstatic
registerSelf()ToyMaker::SimObjectAspect< UIButton >inlineprivatestatic
removeAspect()ToyMaker::BaseSimObjectAspectprotected
removeComponent()ToyMaker::BaseSimObjectAspectprotected
s_registratorToyMaker::SimObjectAspect< UIButton >privatestatic
SignalTracker()ToyMaker::SignalTracker
SignalTracker(const SignalTracker &other)ToyMaker::SignalTracker
SignalTracker(SignalTracker &&other)ToyMaker::SignalTracker
simulationUpdate(uint32_t simStepMillis)ToyMaker::BaseSimObjectAspectinlinevirtual
State enum nameUIButton
TOTAL enum value (defined in UIButton)UIButton
UIButton() (defined in UIButton)UIButtoninline
updateButtonAnchor(glm::vec2 newAnchor)UIButton
updateButtonState(UIButton::State newState)UIButtonprivate
updateComponent(const TComponent &component)ToyMaker::BaseSimObjectAspectprotected
updateHighlightColor(glm::vec4 newColor)UIButton
updateText(const std::string &newText)UIButton
updateTextColor(glm::u8vec4 textColor)UIButton
updateTextFont(const std::string &textResourceName)UIButton
updateTextScale(float scale)UIButton
variableUpdate(uint32_t variableStepMillis)ToyMaker::BaseSimObjectAspectinlinevirtual
~BaseSimObjectAspect()=defaultToyMaker::BaseSimObjectAspectvirtual