Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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RenderDebugViewer Member List

This is the complete list of members for RenderDebugViewer, including all inherited members.

activateFixedActionBindings()ToyMaker::BaseSimObjectAspectprivate
ACTIVE enum value (defined in ToyMaker::BaseSimObjectAspect)ToyMaker::BaseSimObjectAspectprivate
addAspect(const nlohmann::json &jsonAspectProperties)ToyMaker::BaseSimObjectAspectprotected
addAspect(const BaseSimObjectAspect &aspect)ToyMaker::BaseSimObjectAspectprotected
addComponent(const TComponent &component)ToyMaker::BaseSimObjectAspectprotected
addOrReplaceAspect(const BaseSimObjectAspect &aspect)ToyMaker::BaseSimObjectAspectprotected
addOrReplaceAspect(const nlohmann::json &jsonAspectProperties)ToyMaker::BaseSimObjectAspectprotected
AspectState enum nameToyMaker::BaseSimObjectAspectprivate
attach(SimObject *owner)ToyMaker::BaseSimObjectAspectprivate
ATTACHED enum value (defined in ToyMaker::BaseSimObjectAspect)ToyMaker::BaseSimObjectAspectprivate
BaseSimObjectAspect()=default (defined in ToyMaker::BaseSimObjectAspect)ToyMaker::BaseSimObjectAspectprotected
BaseSimObjectAspect(const BaseSimObjectAspect &other)=delete (defined in ToyMaker::BaseSimObjectAspect)ToyMaker::BaseSimObjectAspectprotected
BaseSimObjectAspect(BaseSimObjectAspect &&other)=delete (defined in ToyMaker::BaseSimObjectAspect)ToyMaker::BaseSimObjectAspectprotected
clone() const overrideRenderDebugViewervirtual
connect(const std::string &theirSignal, const std::string &ourObserver, SignalTracker &other)ToyMaker::SignalTracker
create(const nlohmann::json &jsonAspectProperties) (defined in RenderDebugViewer)RenderDebugViewerstatic
deactivateFixedActionBindings()ToyMaker::BaseSimObjectAspectprivate
declareFixedActionBinding(const std::string &context, const std::string &action, std::function< bool(const ActionData &, const ActionDefinition &)>)ToyMaker::BaseSimObjectAspectprotected
declareSignal(const std::string &signalName)ToyMaker::SignalTrackerinlineprivate
declareSignalObserver(const std::string &observerName, std::function< void(TArgs...)> callbackFunction)ToyMaker::SignalTrackerinlineprivate
detach()ToyMaker::BaseSimObjectAspectprivate
garbageCollection()ToyMaker::SignalTrackerprivate
getAspect()ToyMaker::BaseSimObjectAspectprotected
getAspect(const std::string &aspectType)ToyMaker::BaseSimObjectAspectprotected
getAspectTypeName() const overrideToyMaker::SimObjectAspect< RenderDebugViewer >inlineprivatevirtual
getComponent(const float simulationProgress=1.f) constToyMaker::BaseSimObjectAspectprotected
getEntityID() constToyMaker::BaseSimObjectAspectprotected
getLocalViewport()ToyMaker::BaseSimObjectAspect
getSimObject()ToyMaker::BaseSimObjectAspectprotected
getSimObjectAspectTypeName() (defined in RenderDebugViewer)RenderDebugViewerinlinestatic
getWorld() constToyMaker::BaseSimObjectAspectprotected
handleAction(const ActionData &actionData, const ActionDefinition &actionDefinition) override finalToyMaker::BaseSimObjectAspectvirtual
handleRenderNextTexture (defined in RenderDebugViewer)RenderDebugViewerprotected
handleUpdateExposure (defined in RenderDebugViewer)RenderDebugViewerprotected
handleUpdateGamma (defined in RenderDebugViewer)RenderDebugViewerprotected
hasAspect() constToyMaker::BaseSimObjectAspectprotected
hasAspect(const std::string &aspectType) constToyMaker::BaseSimObjectAspectprotected
hasComponent()ToyMaker::BaseSimObjectAspectprotected
isActive()ToyMaker::BaseSimObjectAspectinlineprivate
isAttached()ToyMaker::BaseSimObjectAspectinlineprivate
mExposureStep (defined in RenderDebugViewer)RenderDebugViewerprivate
mFixedActionBindingsToyMaker::BaseSimObjectAspectprivate
mGammaStep (defined in RenderDebugViewer)RenderDebugViewerprivate
mObserversToyMaker::SignalTrackerprivate
mObserveWindowCloseRequested (defined in RenderDebugViewer)RenderDebugViewer
mObserveWindowExposed (defined in RenderDebugViewer)RenderDebugViewer
mObserveWindowKeyFocusGained (defined in RenderDebugViewer)RenderDebugViewer
mObserveWindowKeyFocusLost (defined in RenderDebugViewer)RenderDebugViewer
mObserveWindowKeyFocusOffered (defined in RenderDebugViewer)RenderDebugViewer
mObserveWindowMaximized (defined in RenderDebugViewer)RenderDebugViewer
mObserveWindowMinimized (defined in RenderDebugViewer)RenderDebugViewer
mObserveWindowMouseEntered (defined in RenderDebugViewer)RenderDebugViewer
mObserveWindowMouseExited (defined in RenderDebugViewer)RenderDebugViewer
mObserveWindowMoved (defined in RenderDebugViewer)RenderDebugViewer
mObserveWindowResized (defined in RenderDebugViewer)RenderDebugViewer
mObserveWindowRestored (defined in RenderDebugViewer)RenderDebugViewer
mObserveWindowShown (defined in RenderDebugViewer)RenderDebugViewer
mObserveWindowSizeChanged (defined in RenderDebugViewer)RenderDebugViewer
mSignalsToyMaker::SignalTrackerprivate
mSimObjectToyMaker::BaseSimObjectAspectprivate
mStateToyMaker::BaseSimObjectAspectprivate
onActivated()ToyMaker::BaseSimObjectAspectinlineprivatevirtual
onActivated_() (defined in ToyMaker::BaseSimObjectAspect)ToyMaker::BaseSimObjectAspectprivate
onAttached()ToyMaker::BaseSimObjectAspectinlineprivatevirtual
onAttached_() (defined in ToyMaker::BaseSimObjectAspect)ToyMaker::BaseSimObjectAspectprivate
onDeactivated()ToyMaker::BaseSimObjectAspectinlineprivatevirtual
onDeactivated_() (defined in ToyMaker::BaseSimObjectAspect)ToyMaker::BaseSimObjectAspectprivate
onDetached()ToyMaker::BaseSimObjectAspectinlineprivatevirtual
onDetached_() (defined in ToyMaker::BaseSimObjectAspect)ToyMaker::BaseSimObjectAspectprivate
onRenderNextTexture(const ToyMaker::ActionData &actionData, const ToyMaker::ActionDefinition &actionDefinition) (defined in RenderDebugViewer)RenderDebugViewerprotected
onUpdateExposure(const ToyMaker::ActionData &actionData, const ToyMaker::ActionDefinition &actionDefinition) (defined in RenderDebugViewer)RenderDebugViewerprotected
onUpdateGamma(const ToyMaker::ActionData &actionData, const ToyMaker::ActionDefinition &actionDefinition) (defined in RenderDebugViewer)RenderDebugViewerprotected
operator=(const SignalTracker &other)ToyMaker::SignalTracker
operator=(SignalTracker &&other)ToyMaker::SignalTracker
printWindowProps() (defined in RenderDebugViewer)RenderDebugViewer
registerAspect()ToyMaker::BaseSimObjectAspectinlineprotectedstatic
registerSelf()ToyMaker::SimObjectAspect< RenderDebugViewer >inlineprivatestatic
removeAspect()ToyMaker::BaseSimObjectAspectprotected
removeComponent()ToyMaker::BaseSimObjectAspectprotected
RenderDebugViewer() (defined in RenderDebugViewer)RenderDebugViewerinlineprivate
s_registratorToyMaker::SimObjectAspect< RenderDebugViewer >privatestatic
SignalTracker()ToyMaker::SignalTracker
SignalTracker(const SignalTracker &other)ToyMaker::SignalTracker
SignalTracker(SignalTracker &&other)ToyMaker::SignalTracker
simulationUpdate(uint32_t simStepMillis)ToyMaker::BaseSimObjectAspectinlinevirtual
updateComponent(const TComponent &component)ToyMaker::BaseSimObjectAspectprotected
variableUpdate(uint32_t variableStepMillis)ToyMaker::BaseSimObjectAspectinlinevirtual
~BaseSimObjectAspect()=defaultToyMaker::BaseSimObjectAspectvirtual