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ToyMaker Game Engine 0.0.2
ToyMaker is a game engine developed and maintained by Zoheb Shujauddin.
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Acceleration structure for finding pairs of objects whose AABBs are intersecting. More...
Go to the source code of this file.
Classes | |
| class | ToyMaker::CollisionPair |
| Names two distinct entities participating in a collision, with their entity IDs sorted in ascending order. More... | |
| class | ToyMaker::SweepPrune |
| A class designed around finding which pairs of AABBs may be intersecting (so as to limit the number of full collision checks that need be performed). More... | |
| struct | ToyMaker::SweepPrune::Object |
| Contains the start and end indices of a sweep and prune object in each dimension's edge list. More... | |
| struct | ToyMaker::SweepPrune::Edge |
| Represents the projection of a bounding box along the axis represented by the edge list that this item appears in. More... | |
Namespaces | |
| namespace | ToyMaker |
| Namespace containing all class definitions and functions related to the ToyMaker engine. | |
Acceleration structure for finding pairs of objects whose AABBs are intersecting.