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ToyMaker Game Engine 0.0.2
ToyMaker is a game engine developed and maintained by Zoheb Shujauddin.
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File containing ToyMaker's implementation of XPBD, extended position based dynamics. More...
#include <unordered_set>#include <nlohmann/json.hpp>#include "../core/ecs_world.hpp"#include "../signals.hpp"#include "../spatial_query/types.hpp"#include "../spatial_query/sweep_prune.hpp"#include "types.hpp"Go to the source code of this file.
Classes | |
| class | ToyMaker::PhysicsSystem |
| The physics system, an ECS system that tracks and updates the state of each physics object in the scene according to its properties. More... | |
| struct | ToyMaker::PhysicsSystem::PhysicsStateFull |
| union | ToyMaker::PhysicsSystem::CollisionEvent |
| struct | ToyMaker::PhysicsSystem::CollisionReport |
Namespaces | |
| namespace | ToyMaker |
| Namespace containing all class definitions and functions related to the ToyMaker engine. | |
File containing ToyMaker's implementation of XPBD, extended position based dynamics.
File containing definitions of types used in this engine's physics system implementation.