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ToyMaker Game Engine 0.0.2
ToyMaker is a game engine developed and maintained by Zoheb Shujauddin.
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Header for the engine's application class, which does project/application level initialization and cleanup before and after the game loop runs. More...
#include <string>#include "core/resource_database.hpp"#include "core/ecs_world.hpp"#include "signals.hpp"#include "scene_system.hpp"#include "render_system.hpp"#include "input_system/input_system.hpp"#include "window_context_manager.hpp"Go to the source code of this file.
Classes | |
| class | ToyMaker::Application |
| Class that handles setup for the rest of the engine and application. More... | |
| class | ToyMaker::Application::getByPath_Helper< TObject, Enable > |
| Base template for engine object getter, used by Application::getObject(). More... | |
| struct | ToyMaker::Application::getByPath_Helper< TObject, typename std::enable_if_t< SceneNodeCore::getByPath_Helper< TObject >::s_valid > > |
Namespaces | |
| namespace | ToyMaker |
| Namespace containing all class definitions and functions related to the ToyMaker engine. | |
Header for the engine's application class, which does project/application level initialization and cleanup before and after the game loop runs.