Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Comparator used for determining priority of descendant viewports owned by a RenderSet::RenderType::ADDITION viewport. More...
Public Member Functions | |
bool | operator() (const std::shared_ptr< ViewportNode > &one, const std::shared_ptr< ViewportNode > &two) const |
Comparator used for determining priority of descendant viewports owned by a RenderSet::RenderType::ADDITION viewport.