Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::ViewportNode::ViewportChildComp_ Struct Reference

Comparator used for determining priority of descendant viewports owned by a RenderSet::RenderType::ADDITION viewport. More...

Public Member Functions

bool operator() (const std::shared_ptr< ViewportNode > &one, const std::shared_ptr< ViewportNode > &two) const
 

Detailed Description

Comparator used for determining priority of descendant viewports owned by a RenderSet::RenderType::ADDITION viewport.


The documentation for this struct was generated from the following file: