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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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A collection of data that specifies the behaviour and properties of the RenderSystem and target texture associated with this viewport. More...
#include <scene_system.hpp>
Public Types | |
| enum class | ResizeType : uint8_t { OFF =0 , VIEWPORT_DIMENSIONS , TEXTURE_DIMENSIONS } |
| Different resize configurations available for this Viewport node that dictate how render textures (from the render pipeline proper) are mapped to this node's target texture. | |
| enum class | ResizeMode : uint8_t { FIXED_ASPECT =0 , EXPAND_VERTICALLY , EXPAND_HORIZONTALLY , EXPAND_FILL } |
| Determines which dimensions the end result of the viewport is allowed to expand on. | |
| enum class | UpdateMode : uint8_t { NEVER =0 , ONCE , ON_FETCH , ON_FETCH_CAP_FPS , ON_RENDER , ON_RENDER_CAP_FPS } |
| Configuration value determining when and how often render updates take place for this viewport. | |
| using | RenderType = RenderSet::RenderType |
| Specifies the type of render pipeline requested by this viewport. | |
Public Attributes | |
| ResizeType | mResizeType { ResizeType::VIEWPORT_DIMENSIONS } |
| The type of resizing/scaling behaviour from render->target texture for this viewport. | |
| ResizeMode | mResizeMode { ResizeMode::EXPAND_HORIZONTALLY } |
| The resizing/scaling behaviour from render-> target texture for this viewport. | |
| RenderType | mRenderType { RenderType::BASIC_3D } |
| The type of render pipelien requested by this viewport. | |
| glm::u16vec2 | mBaseDimensions { 800, 600 } |
| The design dimensions for this viewport, specified at the time of its development. | |
| glm::u16vec2 | mComputedDimensions { 800, 600 } |
| The dimensions finally computed for this viewport, per request from other parts of the application. | |
| glm::u16vec2 | mRequestedDimensions { 800, 600 } |
| The dimensions requested by other parts of the application, to which this viewport's render texture may need to be resized. | |
| float | mRenderScale { 1.f } |
| A multiplier applied (in case resizing is enabled) determining multiplier to the base or computed dimensions used for the rendering texture. | |
| UpdateMode | mUpdateMode { UpdateMode::ON_RENDER_CAP_FPS } |
| The frequency of rendering updates in real time made on this viewport. | |
| float | mFPSCap { 60.f } |
| If an FPS capped update mode is used, specifies the value of that cap. | |
A collection of data that specifies the behaviour and properties of the RenderSystem and target texture associated with this viewport.
| float ToyMaker::ViewportNode::RenderConfiguration::mFPSCap { 60.f } |
If an FPS capped update mode is used, specifies the value of that cap.
| float ToyMaker::ViewportNode::RenderConfiguration::mRenderScale { 1.f } |
A multiplier applied (in case resizing is enabled) determining multiplier to the base or computed dimensions used for the rendering texture.
renderDimensions = renderScale * baseDimensions.renderDimensions = renderScale * computedDimensions.The target texture will always be exactly requested dimensions.