Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
|
Helper struct for retrieving nodes based on their UniversalEntityIDs. More...
Static Public Member Functions | |
static std::shared_ptr< TSceneNode > | get (const UniversalEntityID &universalEntityID, SceneSystem &sceneSystem) |
Helper struct for retrieving nodes based on their UniversalEntityIDs.
The reason it is a struct and not a function is because functions don't permit partial specializations.
TSceneNode | The type of scene node being retrieved. |
Enable | Template parameter governing whether a particular specialization is permitted or not. |