Game of Ur
0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Here is a list of all documented variables with links to the class documentation for each member:
- s -
s_nextWorld :
ToyMaker::ECSWorld
s_registrator :
ToyMaker::Resource< TDerived >
,
ToyMaker::ResourceConstructor< TResource, TResourceFactoryMethod >
,
ToyMaker::SimObjectAspect< TSimObjectAspectDerived >
,
ToyMaker::System< TSystemDerived, std::tuple< TListenedForComponents... >, std::tuple< TRequiredComponents... > >
s_windowContextManager :
ToyMaker::WindowContext
Generated on Sun Sep 21 2025 07:34:30 for Game of Ur by
1.13.2