Game of Ur
0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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Here is a list of all documented enums with links to the class documentation for each member:
ActionContextPriority :
ToyMaker::InputManager
AddressMasks :
ToyMaker::OctreeNode
AspectState :
ToyMaker::BaseSimObjectAspect
CubemapLayout :
ToyMaker::ColorBufferDefinition
Flags :
MoveResultData
LaunchType :
PieceType
LightType :
ToyMaker::LightEmissionData
OctantSpecifier :
ToyMaker::OctreeNode
ProjectionType :
ToyMaker::CameraProperties
Region :
House
RenderType :
ToyMaker::RenderSet
ResizeMode :
ToyMaker::ViewportNode::RenderConfiguration
ResizeType :
ToyMaker::ViewportNode::RenderConfiguration
ScaleMode :
NineSlicePanel
State :
Dice
,
Piece
,
UIButton
StateFlags :
ToyMaker::SceneNodeCore
Trigger :
ToyMaker::InputCombo
TrueVolumeType :
ToyMaker::ObjectBounds
Type :
House
,
ToyMaker::ColorBufferDefinition
UpdateMode :
ToyMaker::ViewportNode::RenderConfiguration
Generated on Sun Sep 21 2025 07:34:30 for Game of Ur by
1.13.2