Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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UrUIView Member List

This is the complete list of members for UrUIView, including all inherited members.

Buttons enum name (defined in UrUIView)UrUIViewprivate
clone() const override (defined in UrUIView)UrUIView
create(const nlohmann::json &jsonAspectProperties) (defined in UrUIView)UrUIViewstatic
DICE enum value (defined in UrUIView)UrUIViewprivate
EAGLE enum value (defined in UrUIView)UrUIViewprivate
getEndTurnButton() (defined in UrUIView)UrUIViewprivate
getLaunchButton(PieceTypeID pieceTypeID, PlayerID player) (defined in UrUIView)UrUIViewprivate
getModel() const (defined in UrUIView)UrUIView
getPlayerPanel(PlayerID player) (defined in UrUIView)UrUIViewprivate
getSimObjectAspectTypeName() (defined in UrUIView)UrUIViewinlinestatic
handleCancel (defined in UrUIView)UrUIViewprivate
kButtonEnumMap (defined in UrUIView)UrUIViewprivatestatic
mAnimationTimeMillis (defined in UrUIView)UrUIViewprivate
mBlinkLengthMillis (defined in UrUIView)UrUIViewprivate
mBlinkPeriodMillis (defined in UrUIView)UrUIViewprivate
mControlledBy (defined in UrUIView)UrUIViewprivate
mControllerPath (defined in UrUIView)UrUIViewprivate
mGameOfUrController (defined in UrUIView)UrUIViewprivate
mMode (defined in UrUIView)UrUIViewprivate
mObserveButtonClicked (defined in UrUIView)UrUIView
mObserveControlInterface (defined in UrUIView)UrUIView
mObserveControllerReady (defined in UrUIView)UrUIView
mObserveDiceUpdated (defined in UrUIView)UrUIView
mObserveMoveMade (defined in UrUIView)UrUIView
mObservePhaseUpdated (defined in UrUIView)UrUIView
mObservePlayerUpdated (defined in UrUIView)UrUIView
mObserveScoreUpdated (defined in UrUIView)UrUIView
mObserveViewUpdateStarted (defined in UrUIView)UrUIView
Mode enum name (defined in UrUIView)UrUIViewprivate
mSigDiceRollAttempted (defined in UrUIView)UrUIView
mSigLaunchPieceCanceled (defined in UrUIView)UrUIView
mSigLaunchPieceInitiated (defined in UrUIView)UrUIView
mSigNextTurnAttempted (defined in UrUIView)UrUIView
mSigViewSubscribed (defined in UrUIView)UrUIView
mSigViewUpdateCompleted (defined in UrUIView)UrUIView
mUpdatedTextElements (defined in UrUIView)UrUIViewprivate
NEXT_TURN enum value (defined in UrUIView)UrUIViewprivate
onActivated() override (defined in UrUIView)UrUIView
onButtonClicked(const std::string &button) (defined in UrUIView)UrUIViewprivate
onCancel(const ToyMaker::ActionData &actionData, const ToyMaker::ActionDefinition &actionDefinition) (defined in UrUIView)UrUIViewprivate
onControlInterface(PlayerID playerID) (defined in UrUIView)UrUIViewprivate
onControllerReady() (defined in UrUIView)UrUIViewprivate
onDiceUpdated(DiceData dice) (defined in UrUIView)UrUIViewprivate
onMoveMade(MoveResultData moveData) (defined in UrUIView)UrUIViewprivate
onPhaseUpdated(GamePhaseData phase) (defined in UrUIView)UrUIViewprivate
onPlayerUpdated(PlayerData player) (defined in UrUIView)UrUIViewprivate
onScoreUpdated(GameScoreData score) (defined in UrUIView)UrUIViewprivate
onViewUpdateStarted() (defined in UrUIView)UrUIViewprivate
RAVEN enum value (defined in UrUIView)UrUIViewprivate
reactivateControls() (defined in UrUIView)UrUIViewprivate
ROOSTER enum value (defined in UrUIView)UrUIViewprivate
STORMBIRD enum value (defined in UrUIView)UrUIViewprivate
SWALLOW enum value (defined in UrUIView)UrUIViewprivate
updateText(const std::string &path, const std::string &text) (defined in UrUIView)UrUIViewprivate
UrUIView() (defined in UrUIView)UrUIViewinline
variableUpdate(uint32_t timeStep) override (defined in UrUIView)UrUIView