Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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UrUIVersion Class Reference

The class responsible for setting the game version text of the UI object it is connected to per the value populated in version.h. More...

#include <ur_ui_version.hpp>

Inheritance diagram for UrUIVersion:

Public Member Functions

std::shared_ptr< BaseSimObjectAspect > clone () const override
 
void onActivated () override
 

Static Public Member Functions

static std::string getSimObjectAspectTypeName ()
 
static std::shared_ptr< BaseSimObjectAspect > create (const nlohmann::json &jsonAspectProperties)
 

Detailed Description

The class responsible for setting the game version text of the UI object it is connected to per the value populated in version.h.


The documentation for this class was generated from the following files: