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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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The class responsible for setting the game version text of the UI object it is connected to per the value populated in version.h. More...
#include <ur_ui_version.hpp>
Public Member Functions | |
| std::shared_ptr< BaseSimObjectAspect > | clone () const override |
| void | onActivated () override |
Static Public Member Functions | |
| static std::string | getSimObjectAspectTypeName () |
| static std::shared_ptr< BaseSimObjectAspect > | create (const nlohmann::json &jsonAspectProperties) |
The class responsible for setting the game version text of the UI object it is connected to per the value populated in version.h.