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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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The class responsible for setting the game version text of the UI object it is connected to per the value populated in version.h. More...
#include <ur_ui_version.hpp>
Public Member Functions | |
| std::shared_ptr< BaseSimObjectAspect > | clone () const override |
| A method which must be overridden to specify how a new aspect should be constructed as a copy of this one. | |
| void | onActivated () override |
| Callback for when the aspect is activated (after it is attached to an active SimObject, or if the SimObject it was attached to has just been activated) | |
Public Member Functions inherited from ToyMaker::BaseSimObjectAspect | |
| virtual | ~BaseSimObjectAspect ()=default |
| Destroys this object. | |
| virtual void | simulationUpdate (uint32_t simStepMillis) |
| Overriding this allows an aspect to respond to simulation updates. | |
| virtual void | variableUpdate (uint32_t variableStepMillis) |
| Overriding this allows an aspect to respond to variable updates. | |
| bool | handleAction (const ActionData &actionData, const ActionDefinition &actionDefinition) override final |
| Pipes an action received from the InputManager via our SimObject to all that action's handler methods on this aspect. | |
| ViewportNode & | getLocalViewport () |
| Returns the closest ancestor viewport to this node, if one exists (which it should, since this shouldn't be called until this aspect is attached to an active SimObject). | |
Public Member Functions inherited from ToyMaker::SignalTracker | |
| SignalTracker () | |
| Constructs a new SignalTracker object. | |
| SignalTracker (const SignalTracker &other) | |
| Constructs a new SignalTracker. | |
| SignalTracker & | operator= (const SignalTracker &other) |
| Copy assignment operator. | |
| SignalTracker (SignalTracker &&other) | |
| Moves resources from another SignalTracker into this one, invalidating them from the other. | |
| SignalTracker & | operator= (SignalTracker &&other) |
| Moves resources from another SignalTracker into this one, destroying this tracker's resources in the process. | |
| void | connect (const std::string &theirSignal, const std::string &ourObserver, SignalTracker &other) |
| Method that connects one of this objects SignalObservers to another tracker's Signal. | |
Static Public Member Functions | |
| static std::string | getSimObjectAspectTypeName () |
| static std::shared_ptr< BaseSimObjectAspect > | create (const nlohmann::json &jsonAspectProperties) |
Additional Inherited Members | |
Protected Member Functions inherited from ToyMaker::SimObjectAspect< UrUIVersion > | |
| SimObjectAspect (int explicitlyInitializeMe) | |
Protected Member Functions inherited from ToyMaker::BaseSimObjectAspect | |
| BaseSimObjectAspect (const BaseSimObjectAspect &other)=delete | |
| BaseSimObjectAspect (BaseSimObjectAspect &&other)=delete | |
| SimObject & | getSimObject () |
| Returns the sim object that this aspect is attached to. | |
| template<typename TComponent> | |
| void | addComponent (const TComponent &component) |
| Adds a component of some type to the underlying entity. | |
| template<typename TComponent> | |
| bool | hasComponent () |
| Tests whether a component of some specific type is present on the object. | |
| template<typename TComponent> | |
| void | updateComponent (const TComponent &component) |
| Updates the value of a component belonging to this object to a new one. | |
| template<typename TComponent> | |
| TComponent | getComponent (const float simulationProgress=1.f) const |
| Gets the value of a component belonging to this object. | |
| template<typename TComponent> | |
| void | removeComponent () |
| Removes a component of some type belonging to the underlying SimObject. | |
| void | addAspect (const nlohmann::json &jsonAspectProperties) |
| Adds a new aspect to the underlying SimObject constructed based on its properties in JSON. | |
| void | addAspect (const BaseSimObjectAspect &aspect) |
| Adds a new aspect to the underlying SimObject copied from an already existing aspect. | |
| template<typename TSimObjectAspect> | |
| bool | hasAspect () const |
| Tests whether an aspect of a particular type is attached to the underlying SimObject. | |
| bool | hasAspect (const std::string &aspectType) const |
| Tests whether an aspect of a particular type is attached to the underlying SimObject. | |
| template<typename TSimObjectAspect> | |
| TSimObjectAspect & | getAspect () |
| Gets an aspect of a particular type belonging to the underlying SimObject. | |
| BaseSimObjectAspect & | getAspect (const std::string &aspectType) |
| Gets (a base class reference to) an aspect of a particular type belonging to the underlying SimObject. | |
| template<typename TSimObjectAspect> | |
| void | removeAspect () |
| Removes an aspect from the underlying SimObject. | |
| void | addOrReplaceAspect (const BaseSimObjectAspect &aspect) |
| Adds or replaces an aspect on the underlying SimObject with a new aspect constructed as a copy of another. | |
| void | addOrReplaceAspect (const nlohmann::json &jsonAspectProperties) |
| Adds or replaces an aspect on the underlying SimObject with a new aspect constructed from its JSON description. | |
| std::weak_ptr< FixedActionBinding > | declareFixedActionBinding (const std::string &context, const std::string &action, std::function< bool(const ActionData &, const ActionDefinition &)>) |
| Binds some method (or any function) present on this object to an action generated by the InputManager. | |
| EntityID | getEntityID () const |
| Gets the ID of the ECSWorld Entity belonging to our SimObject. | |
| std::weak_ptr< ECSWorld > | getWorld () const |
| Gets a weak reference to the ECSWorld to which our SimObject's entity belongs. | |
Static Protected Member Functions inherited from ToyMaker::BaseSimObjectAspect | |
| template<typename TSimObjectAspectDerived> | |
| static void | registerAspect () |
| Registers an implementation of an aspect with the SimSystem. | |
The class responsible for setting the game version text of the UI object it is connected to per the value populated in version.h.
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overridevirtual |
A method which must be overridden to specify how a new aspect should be constructed as a copy of this one.
Implements ToyMaker::BaseSimObjectAspect.
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overridevirtual |
Callback for when the aspect is activated (after it is attached to an active SimObject, or if the SimObject it was attached to has just been activated)
Reimplemented from ToyMaker::BaseSimObjectAspect.