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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for UrSoundPlayer, including all inherited members.
| clone() const override (defined in UrSoundPlayer) | UrSoundPlayer | |
| create(const nlohmann::json &jsonAspectProperties) (defined in UrSoundPlayer) | UrSoundPlayer | static |
| decrementVolume5() (defined in UrSoundPlayer) | UrSoundPlayer | |
| getSimObjectAspectTypeName() (defined in UrSoundPlayer) | UrSoundPlayer | inlinestatic |
| getVolume() const (defined in UrSoundPlayer) | UrSoundPlayer | inline |
| incrementVolume5() (defined in UrSoundPlayer) | UrSoundPlayer | |
| mChannelEffects (defined in UrSoundPlayer) | UrSoundPlayer | private |
| mChannelMusic (defined in UrSoundPlayer) | UrSoundPlayer | private |
| mEffectPriority (defined in UrSoundPlayer) | UrSoundPlayer | private |
| mSounds (defined in UrSoundPlayer) | UrSoundPlayer | private |
| mVolume (defined in UrSoundPlayer) | UrSoundPlayer | private |
| onActivated() override (defined in UrSoundPlayer) | UrSoundPlayer | private |
| playEffect(UrSoundFX effect, uint8_t priority=0) (defined in UrSoundPlayer) | UrSoundPlayer | |
| UrSoundPlayer() (defined in UrSoundPlayer) | UrSoundPlayer | inline |