Game of Ur
0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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UrController Member List
This is the complete list of members for
UrController
, including all inherited members.
clone
() const override
UrController
create
(const nlohmann::json &jsonAspectProperties)
UrController
static
createControls
()
UrController
getModel
() const
UrController
inline
getSimObjectAspectTypeName
()
UrController
inline
static
mControlsCreated
UrController
private
mModel
UrController
private
mObserveViewSubscribed
UrController
mObserveViewUpdateCompleted
UrController
mSceneManagerPath
UrController
private
mSigControllerReady
UrController
mSigDiceUpdated
UrController
mSigMoveMade
UrController
mSigMovePrompted
UrController
mSigPhaseUpdated
UrController
mSigPlayerUpdated
UrController
mSigScoreUpdated
UrController
mSigViewUpdateStarted
UrController
mViewUpdated
UrController
private
onActivated
() override
UrController
private
onDiceRollAttempted
(PlayerID player)
UrController
private
onLaunchPieceAttempted
(PlayerID player, PieceIdentity piece, glm::u8vec2 launchLocation=glm::u8vec2{0, 0})
UrController
private
onMoveBoardPieceAttempted
(PlayerID player, PieceIdentity piece)
UrController
private
onNextTurnAttempted
(PlayerID player)
UrController
private
onViewSubscribed
(const std::string &subscriber)
UrController
private
onViewUpdatesCompleted
(const std::string &viewName)
UrController
private
UrController
()
UrController
inline
UrPlayerControls
(defined in
UrController
)
UrController
friend
viewUpdatesComplete
() const
UrController
private
Generated on Sun Nov 30 2025 06:31:29 for Game of Ur by
1.13.2