Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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UrController Member List

This is the complete list of members for UrController, including all inherited members.

activateFixedActionBindings()ToyMaker::BaseSimObjectAspectprivate
ACTIVE enum value (defined in ToyMaker::BaseSimObjectAspect)ToyMaker::BaseSimObjectAspectprivate
addAspect(const nlohmann::json &jsonAspectProperties)ToyMaker::BaseSimObjectAspectprotected
addAspect(const BaseSimObjectAspect &aspect)ToyMaker::BaseSimObjectAspectprotected
addComponent(const TComponent &component)ToyMaker::BaseSimObjectAspectprotected
addOrReplaceAspect(const BaseSimObjectAspect &aspect)ToyMaker::BaseSimObjectAspectprotected
addOrReplaceAspect(const nlohmann::json &jsonAspectProperties)ToyMaker::BaseSimObjectAspectprotected
AspectState enum nameToyMaker::BaseSimObjectAspectprivate
attach(SimObject *owner)ToyMaker::BaseSimObjectAspectprivate
ATTACHED enum value (defined in ToyMaker::BaseSimObjectAspect)ToyMaker::BaseSimObjectAspectprivate
BaseSimObjectAspect()=default (defined in ToyMaker::BaseSimObjectAspect)ToyMaker::BaseSimObjectAspectprotected
BaseSimObjectAspect(const BaseSimObjectAspect &other)=delete (defined in ToyMaker::BaseSimObjectAspect)ToyMaker::BaseSimObjectAspectprotected
BaseSimObjectAspect(BaseSimObjectAspect &&other)=delete (defined in ToyMaker::BaseSimObjectAspect)ToyMaker::BaseSimObjectAspectprotected
clone() const overrideUrControllervirtual
connect(const std::string &theirSignal, const std::string &ourObserver, SignalTracker &other)ToyMaker::SignalTracker
create(const nlohmann::json &jsonAspectProperties)UrControllerstatic
createControls()UrController
deactivateFixedActionBindings()ToyMaker::BaseSimObjectAspectprivate
declareFixedActionBinding(const std::string &context, const std::string &action, std::function< bool(const ActionData &, const ActionDefinition &)>)ToyMaker::BaseSimObjectAspectprotected
declareSignal(const std::string &signalName)ToyMaker::SignalTrackerinlineprivate
declareSignalObserver(const std::string &observerName, std::function< void(TArgs...)> callbackFunction)ToyMaker::SignalTrackerinlineprivate
detach()ToyMaker::BaseSimObjectAspectprivate
garbageCollection()ToyMaker::SignalTrackerprivate
getAspect()ToyMaker::BaseSimObjectAspectprotected
getAspect(const std::string &aspectType)ToyMaker::BaseSimObjectAspectprotected
getAspectTypeName() const overrideToyMaker::SimObjectAspect< UrController >inlineprivatevirtual
getComponent(const float simulationProgress=1.f) constToyMaker::BaseSimObjectAspectprotected
getEntityID() constToyMaker::BaseSimObjectAspectprotected
getLocalViewport()ToyMaker::BaseSimObjectAspect
getModel() constUrControllerinline
getSimObject()ToyMaker::BaseSimObjectAspectprotected
getSimObjectAspectTypeName()UrControllerinlinestatic
getWorld() constToyMaker::BaseSimObjectAspectprotected
handleAction(const ActionData &actionData, const ActionDefinition &actionDefinition) override finalToyMaker::BaseSimObjectAspectvirtual
hasAspect() constToyMaker::BaseSimObjectAspectprotected
hasAspect(const std::string &aspectType) constToyMaker::BaseSimObjectAspectprotected
hasComponent()ToyMaker::BaseSimObjectAspectprotected
isActive()ToyMaker::BaseSimObjectAspectinlineprivate
isAttached()ToyMaker::BaseSimObjectAspectinlineprivate
mControlsCreatedUrControllerprivate
mFixedActionBindingsToyMaker::BaseSimObjectAspectprivate
mModelUrControllerprivate
mObserversToyMaker::SignalTrackerprivate
mObserveViewSubscribedUrController
mObserveViewUpdateCompletedUrController
mSceneManagerPathUrControllerprivate
mSigControllerReadyUrController
mSigDiceUpdatedUrController
mSigMoveMadeUrController
mSigMovePromptedUrController
mSignalsToyMaker::SignalTrackerprivate
mSigPhaseUpdatedUrController
mSigPlayerUpdatedUrController
mSigScoreUpdatedUrController
mSigViewUpdateStartedUrController
mSimObjectToyMaker::BaseSimObjectAspectprivate
mStateToyMaker::BaseSimObjectAspectprivate
mViewUpdatedUrControllerprivate
onActivated() overrideUrControllerprivatevirtual
onActivated_() (defined in ToyMaker::BaseSimObjectAspect)ToyMaker::BaseSimObjectAspectprivate
onAttached()ToyMaker::BaseSimObjectAspectinlineprivatevirtual
onAttached_() (defined in ToyMaker::BaseSimObjectAspect)ToyMaker::BaseSimObjectAspectprivate
onDeactivated()ToyMaker::BaseSimObjectAspectinlineprivatevirtual
onDeactivated_() (defined in ToyMaker::BaseSimObjectAspect)ToyMaker::BaseSimObjectAspectprivate
onDetached()ToyMaker::BaseSimObjectAspectinlineprivatevirtual
onDetached_() (defined in ToyMaker::BaseSimObjectAspect)ToyMaker::BaseSimObjectAspectprivate
onDiceRollAttempted(PlayerID player)UrControllerprivate
onLaunchPieceAttempted(PlayerID player, PieceIdentity piece, glm::u8vec2 launchLocation=glm::u8vec2{0, 0})UrControllerprivate
onMoveBoardPieceAttempted(PlayerID player, PieceIdentity piece)UrControllerprivate
onNextTurnAttempted(PlayerID player)UrControllerprivate
onViewSubscribed(const std::string &subscriber)UrControllerprivate
onViewUpdatesCompleted(const std::string &viewName)UrControllerprivate
operator=(const SignalTracker &other)ToyMaker::SignalTracker
operator=(SignalTracker &&other)ToyMaker::SignalTracker
registerAspect()ToyMaker::BaseSimObjectAspectinlineprotectedstatic
registerSelf()ToyMaker::SimObjectAspect< UrController >inlineprivatestatic
removeAspect()ToyMaker::BaseSimObjectAspectprotected
removeComponent()ToyMaker::BaseSimObjectAspectprotected
s_registratorToyMaker::SimObjectAspect< UrController >privatestatic
SignalTracker()ToyMaker::SignalTracker
SignalTracker(const SignalTracker &other)ToyMaker::SignalTracker
SignalTracker(SignalTracker &&other)ToyMaker::SignalTracker
simulationUpdate(uint32_t simStepMillis)ToyMaker::BaseSimObjectAspectinlinevirtual
updateComponent(const TComponent &component)ToyMaker::BaseSimObjectAspectprotected
UrController()UrControllerinline
UrPlayerControls (defined in UrController)UrControllerfriend
variableUpdate(uint32_t variableStepMillis)ToyMaker::BaseSimObjectAspectinlinevirtual
viewUpdatesComplete() constUrControllerprivate
~BaseSimObjectAspect()=defaultToyMaker::BaseSimObjectAspectvirtual