Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
|
This is the complete list of members for ToyMaker::StaticModelFromFile, including all inherited members.
createResource(const nlohmann::json &methodParameters) override | ToyMaker::StaticModelFromFile | privatevirtual |
getResourceConstructorName() | ToyMaker::StaticModelFromFile | inlinestatic |
getResourceConstructorName_() const override | ToyMaker::ResourceConstructor< StaticModel, StaticModelFromFile > | inlinevirtual |
IResourceConstructor()=default | ToyMaker::IResourceConstructor | protected |
RegisterResourceConstructor() | ToyMaker::IResourceConstructor | protectedstatic |
registerSelf() | ToyMaker::ResourceConstructor< StaticModel, StaticModelFromFile > | privatestatic |
ResourceConstructor(int explicitlyInitializeMe) | ToyMaker::ResourceConstructor< StaticModel, StaticModelFromFile > | inlineexplicitprotected |
s_registrator | ToyMaker::ResourceConstructor< StaticModel, StaticModelFromFile > | inlineprivatestatic |
StaticModelFromFile() | ToyMaker::StaticModelFromFile | |
~IResourceConstructor()=default | ToyMaker::IResourceConstructor | virtual |