Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::SignalTracker Member List

This is the complete list of members for ToyMaker::SignalTracker, including all inherited members.

connect(const std::string &theirSignal, const std::string &ourObserver, SignalTracker &other)ToyMaker::SignalTracker
declareSignal(const std::string &signalName)ToyMaker::SignalTrackerinlineprivate
declareSignalObserver(const std::string &observerName, std::function< void(TArgs...)> callbackFunction)ToyMaker::SignalTrackerinlineprivate
garbageCollection()ToyMaker::SignalTrackerprivate
IObserver (defined in ToyMaker::SignalTracker)ToyMaker::SignalTrackerfriend
ISignal (defined in ToyMaker::SignalTracker)ToyMaker::SignalTrackerfriend
mObserversToyMaker::SignalTrackerprivate
mSignalsToyMaker::SignalTrackerprivate
operator=(const SignalTracker &other)ToyMaker::SignalTracker
operator=(SignalTracker &&other)ToyMaker::SignalTracker
Signal (defined in ToyMaker::SignalTracker)ToyMaker::SignalTrackerfriend
SignalObserver (defined in ToyMaker::SignalTracker)ToyMaker::SignalTrackerfriend
SignalTracker()ToyMaker::SignalTracker
SignalTracker(const SignalTracker &other)ToyMaker::SignalTracker
SignalTracker(SignalTracker &&other)ToyMaker::SignalTracker