Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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BoardLocations Member List

This is the complete list of members for BoardLocations, including all inherited members.

BoardLocations()BoardLocationsinlineprivate
boardPointToGridIndices(glm::vec2 point) constBoardLocations
clone() const overrideBoardLocations
create(const nlohmann::json &jsonAspectProperties)BoardLocationsstatic
getSimObjectAspectTypeName()BoardLocationsinlinestatic
gridIndicesToBoardPoint(glm::u8vec2 gridIndices) constBoardLocations
mRowLengthsBoardLocationsprivate
mSigBoardClickedBoardLocations
onPointerLeftClick(glm::vec4 clickLocation) overrideBoardLocations
onPointerLeftRelease(glm::vec4 clickLocation) overrideBoardLocationsinline