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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for BoardLocations, including all inherited members.
| BoardLocations() | BoardLocations | inlineprivate |
| boardPointToGridIndices(glm::vec2 point) const | BoardLocations | |
| clone() const override | BoardLocations | |
| create(const nlohmann::json &jsonAspectProperties) | BoardLocations | static |
| getSimObjectAspectTypeName() | BoardLocations | inlinestatic |
| gridIndicesToBoardPoint(glm::u8vec2 gridIndices) const | BoardLocations | |
| mRowLengths | BoardLocations | private |
| mSigBoardClicked | BoardLocations | |
| onPointerLeftClick(glm::vec4 clickLocation) override | BoardLocations | |
| onPointerLeftRelease(glm::vec4 clickLocation) override | BoardLocations | inline |