Blog
Technical
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Fun With C++ Templates -- Signals
Signals are a popular pattern that help you decouple systems that publish notifications about some event taking place, from systems that need to be notified when that event takes place.
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Fun With C++ Templates -- Self Registering Factories
In this article, I talk about how I create and maintain a centralized, augmentable list of deserialization methods for resources used by ToyMaker.
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Beginner Graphics Programming Study Guide
This is a roadmap for learning the basics of graphics programming on one’s own, from free online resources.
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Adding XPBD-Based Rigid Body Physics to ToyMaker
I decided to add physics to my game engine, now named “ToyMaker,” based on Extended Position Based Dynamics.
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Two Years of Writing a Game Engine (C++, SDL, OpenGL)
I’ve been working on my own game and game engine for the better part of the last 2 years, and I wanted to show it off.
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