Blog
Technical
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Adding XPBD-Based Rigid Body Physics to ToyMaker
I decided to add physics to my game engine, now named “ToyMaker,” based on Extended Position Based Dynamics.
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Two Years of Writing a Game Engine (C++, SDL, OpenGL)
I’ve been working on my own game and game engine for the better part of the last 2 years, and I wanted to show it off.
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