ToyMaker Game Engine
0.0.2
ToyMaker is a game engine developed and maintained by Zoheb Shujauddin.
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ToyMaker::SoundChannel Member List
This is the complete list of members for
ToyMaker::SoundChannel
, including all inherited members.
addTag
(const std::string &tag)
ToyMaker::SoundChannel
getGain
() const
ToyMaker::SoundChannel
getTags
() const
ToyMaker::SoundChannel
isChannelPositional
() const
ToyMaker::SoundChannel
isPaused
() const
ToyMaker::SoundChannel
isPlaying
() const
ToyMaker::SoundChannel
mProperties
ToyMaker::SoundChannel
private
mTrack
ToyMaker::SoundChannel
private
operator=
(SoundChannel &&other)
ToyMaker::SoundChannel
operator=
(const SoundChannel &other)=delete
ToyMaker::SoundChannel
pause
()
ToyMaker::SoundChannel
play
()
ToyMaker::SoundChannel
removeAllTags
()
ToyMaker::SoundChannel
removeTag
(const std::string &tag)
ToyMaker::SoundChannel
restart
()
ToyMaker::SoundChannel
setFadeInDuration
(uint32_t millis)
ToyMaker::SoundChannel
setGain
(float gain)
ToyMaker::SoundChannel
setLoopCount
(int32_t count)
ToyMaker::SoundChannel
setLoopStart
(uint32_t millis)
ToyMaker::SoundChannel
setPlayEnd
(uint32_t millis)
ToyMaker::SoundChannel
setPlayStart
(uint32_t millis)
ToyMaker::SoundChannel
setPosition
(const glm::vec3 &position)
ToyMaker::SoundChannel
setSound
(const Sound &sound)
ToyMaker::SoundChannel
SoundChannel
(const SoundMixer &mixer)
ToyMaker::SoundChannel
SoundChannel
(SoundChannel &&other)
ToyMaker::SoundChannel
SoundChannel
(const SoundChannel &other)=delete
ToyMaker::SoundChannel
stop
(uint32_t millis)
ToyMaker::SoundChannel
unsetPosition
()
ToyMaker::SoundChannel
unsetSound
()
ToyMaker::SoundChannel
~SoundChannel
()
ToyMaker::SoundChannel
inline
Generated on
for ToyMaker Game Engine by
1.17.0