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ToyMaker Game Engine 0.0.2
ToyMaker is a game engine developed and maintained by Zoheb Shujauddin.
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This is the complete list of members for ToyMaker::Sound, including all inherited members.
| getDuration() const | ToyMaker::Sound | |
| getResourceTypeName() | ToyMaker::Sound | inlinestatic |
| getResourceTypeName_() const override | ToyMaker::Resource< Sound > | inlinevirtual |
| IResource()=default | ToyMaker::IResource | protected |
| mAudio | ToyMaker::Sound | private |
| operator=(Sound &&other) | ToyMaker::Sound | |
| operator=(const Sound &other)=delete | ToyMaker::Sound | |
| RegisterResource() | ToyMaker::IResource | protectedstatic |
| registerSelf() | ToyMaker::Resource< Sound > | privatestatic |
| Resource(int explicitlyInitializeMe) | ToyMaker::Resource< Sound > | inlineexplicitprotected |
| s_registrator | ToyMaker::Resource< Sound > | inlineprivatestatic |
| Sound(MIX_Audio *sound) | ToyMaker::Sound | |
| Sound(Sound &&other) | ToyMaker::Sound | |
| Sound(const Sound &other)=delete | ToyMaker::Sound | |
| SoundChannel (defined in ToyMaker::Sound) | ToyMaker::Sound | friend |
| ~IResource()=default | ToyMaker::IResource | virtual |