Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::RenderSet Member List

This is the complete list of members for ToyMaker::RenderSet, including all inherited members.

addOrAssignRenderSource(const std::string &name, std::shared_ptr< Texture > renderSource)ToyMaker::RenderSet
copyAndResize()ToyMaker::RenderSet
getCurrentScreenTexture()ToyMaker::RenderSet
getExposure()ToyMaker::RenderSet
getGamma()ToyMaker::RenderSet
mActiveCameraToyMaker::RenderSet
mAdditionRenderStageToyMaker::RenderSet
mBlurRenderStageToyMaker::RenderSet
mCurrentScreenTextureToyMaker::RenderSet
mExposureToyMaker::RenderSet
mGammaToyMaker::RenderSet
mGeometryRenderStageToyMaker::RenderSet
mLightingRenderStageToyMaker::RenderSet
mLightMaterialHandleToyMaker::RenderSet
mRenderSourcesToyMaker::RenderSet
mRenderTypeToyMaker::RenderSet
mRerenderedToyMaker::RenderSet
mResizeRenderStageToyMaker::RenderSet
mScreenRenderStageToyMaker::RenderSet
mScreenTexturesToyMaker::RenderSet
mSkyboxRenderStageToyMaker::RenderSet
mTonemappingRenderStageToyMaker::RenderSet
removeRenderSource(const std::string &name)ToyMaker::RenderSet
renderNextTexture()ToyMaker::RenderSet
RenderType enum nameToyMaker::RenderSet
setCamera(EntityID cameraEntity)ToyMaker::RenderSet
setExposure(float exposure)ToyMaker::RenderSet
setGamma(float gamma)ToyMaker::RenderSet
setRenderProperties(glm::u16vec2 renderDimensions, glm::u16vec2 targetDimensions, const SDL_Rect &viewportDimensions, RenderType renderType)ToyMaker::RenderSet
setSkybox(std::shared_ptr< Texture > skyboxTexture)ToyMaker::RenderSet