Game of Ur
0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::RenderSet Member List
This is the complete list of members for
ToyMaker::RenderSet
, including all inherited members.
addOrAssignRenderSource
(const std::string &name, std::shared_ptr< Texture > renderSource)
ToyMaker::RenderSet
copyAndResize
()
ToyMaker::RenderSet
getCurrentScreenTexture
()
ToyMaker::RenderSet
getExposure
()
ToyMaker::RenderSet
getGamma
()
ToyMaker::RenderSet
mActiveCamera
ToyMaker::RenderSet
mAdditionRenderStage
ToyMaker::RenderSet
mBlurRenderStage
ToyMaker::RenderSet
mCurrentScreenTexture
ToyMaker::RenderSet
mExposure
ToyMaker::RenderSet
mGamma
ToyMaker::RenderSet
mGeometryRenderStage
ToyMaker::RenderSet
mLightingRenderStage
ToyMaker::RenderSet
mLightMaterialHandle
ToyMaker::RenderSet
mRenderSources
ToyMaker::RenderSet
mRenderType
ToyMaker::RenderSet
mRerendered
ToyMaker::RenderSet
mResizeRenderStage
ToyMaker::RenderSet
mScreenRenderStage
ToyMaker::RenderSet
mScreenTextures
ToyMaker::RenderSet
mSkyboxRenderStage
ToyMaker::RenderSet
mTonemappingRenderStage
ToyMaker::RenderSet
removeRenderSource
(const std::string &name)
ToyMaker::RenderSet
renderNextTexture
()
ToyMaker::RenderSet
RenderType
enum name
ToyMaker::RenderSet
setCamera
(EntityID cameraEntity)
ToyMaker::RenderSet
setExposure
(float exposure)
ToyMaker::RenderSet
setGamma
(float gamma)
ToyMaker::RenderSet
setRenderProperties
(glm::u16vec2 renderDimensions, glm::u16vec2 targetDimensions, const SDL_Rect &viewportDimensions, RenderType renderType)
ToyMaker::RenderSet
setSkybox
(std::shared_ptr< Texture > skyboxTexture)
ToyMaker::RenderSet
Generated on Sun Sep 21 2025 07:34:29 for Game of Ur by
1.13.2