Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for ToyMaker::OpaqueRenderUnit, including all inherited members.
mMaterialHandle | ToyMaker::OpaqueRenderUnit | |
mMeshHandle | ToyMaker::OpaqueRenderUnit | |
mModelMatrix | ToyMaker::OpaqueRenderUnit | |
mSortKey | ToyMaker::OpaqueRenderUnit | |
OpaqueRenderUnit(std::shared_ptr< StaticMesh > meshHandle, std::shared_ptr< Material > materialHandle, glm::mat4 modelMatrix) | ToyMaker::OpaqueRenderUnit | inline |
operator<(const OpaqueRenderUnit &other) const | ToyMaker::OpaqueRenderUnit | inline |
setSortKey() | ToyMaker::OpaqueRenderUnit | inline |