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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for ToyMaker::OpaqueRenderUnit, including all inherited members.
| mMaterialHandle | ToyMaker::OpaqueRenderUnit | |
| mMeshHandle | ToyMaker::OpaqueRenderUnit | |
| mModelMatrix | ToyMaker::OpaqueRenderUnit | |
| mSortKey | ToyMaker::OpaqueRenderUnit | |
| OpaqueRenderUnit(std::shared_ptr< StaticMesh > meshHandle, std::shared_ptr< Material > materialHandle, glm::mat4 modelMatrix) | ToyMaker::OpaqueRenderUnit | inline |
| operator<(const OpaqueRenderUnit &other) const | ToyMaker::OpaqueRenderUnit | inline |
| setSortKey() | ToyMaker::OpaqueRenderUnit | inline |