Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::ObjectBounds Member List

This is the complete list of members for ToyMaker::ObjectBounds, including all inherited members.

applyModelMatrix(const glm::mat4 &modelMatrix)ToyMaker::ObjectBounds
create(const VolumeBox &box, const glm::vec3 &positionOffset, const glm::vec3 &orientationOffset)ToyMaker::ObjectBoundsstatic
create(const VolumeCapsule &capsule, const glm::vec3 &positionOffset, const glm::vec3 &orientationOffset)ToyMaker::ObjectBoundsstatic
create(const VolumeSphere &sphere, const glm::vec3 &positionOffset, const glm::vec3 &orientationOffset)ToyMaker::ObjectBoundsstatic
getComponentTypeName()ToyMaker::ObjectBoundsinlinestatic
getComputedWorldOrientation() constToyMaker::ObjectBounds
getComputedWorldPosition() constToyMaker::ObjectBounds
getLocalOrientedBoxCorners() constToyMaker::ObjectBounds
getLocalRotationTransform() constToyMaker::ObjectBoundsinline
getVolumeRelativeBoxCorners() constToyMaker::ObjectBounds
getWorldOrientedBoxCorners() constToyMaker::ObjectBounds
getWorldOrientedBoxFaceTriangles() constToyMaker::ObjectBoundsinline
getWorldRotationTransform() constToyMaker::ObjectBoundsinline
mOrientationToyMaker::ObjectBounds
mOrientationOffsetToyMaker::ObjectBounds
mPositionToyMaker::ObjectBounds
mPositionOffsetToyMaker::ObjectBounds
mTrueVolumeToyMaker::ObjectBounds
mTypeToyMaker::ObjectBounds
TrueVolumeType enum nameToyMaker::ObjectBounds