|
Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
|
This is the complete list of members for ToyMaker::LightRenderUnit, including all inherited members.
| LightRenderUnit(std::shared_ptr< StaticMesh > meshHandle, const LightEmissionData &lightEmissionData, const glm::mat4 &modelMatrix) | ToyMaker::LightRenderUnit | inline |
| mLightAttributes | ToyMaker::LightRenderUnit | |
| mMeshHandle | ToyMaker::LightRenderUnit | |
| mModelMatrix | ToyMaker::LightRenderUnit | |
| mSortKey | ToyMaker::LightRenderUnit | |
| operator<(const LightRenderUnit &other) const | ToyMaker::LightRenderUnit | inline |
| setSortKey() | ToyMaker::LightRenderUnit | inline |