Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for ToyMaker::LightRenderUnit, including all inherited members.
LightRenderUnit(std::shared_ptr< StaticMesh > meshHandle, const LightEmissionData &lightEmissionData, const glm::mat4 &modelMatrix) | ToyMaker::LightRenderUnit | inline |
mLightAttributes | ToyMaker::LightRenderUnit | |
mMeshHandle | ToyMaker::LightRenderUnit | |
mModelMatrix | ToyMaker::LightRenderUnit | |
mSortKey | ToyMaker::LightRenderUnit | |
operator<(const LightRenderUnit &other) const | ToyMaker::LightRenderUnit | inline |
setSortKey() | ToyMaker::LightRenderUnit | inline |