Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::LightEmissionData Member List

This is the complete list of members for ToyMaker::LightEmissionData, including all inherited members.

CalculateRadius(const glm::vec4 &diffuseColor, float decayLinear, float decayQuadratic, float intensityCutoff)ToyMaker::LightEmissionDatastatic
directional enum value (defined in ToyMaker::LightEmissionData)ToyMaker::LightEmissionData
getComponentTypeName()ToyMaker::LightEmissionDatainlinestatic
LightType enum nameToyMaker::LightEmissionData
MakeDirectionalLight(const glm::vec3 &diffuse, const glm::vec3 &specular, const glm::vec3 &ambient)ToyMaker::LightEmissionDatastatic
MakePointLight(const glm::vec3 &diffuse, const glm::vec3 &specular, const glm::vec3 &ambient, float linearConst, float quadraticConst)ToyMaker::LightEmissionDatastatic
MakeSpotLight(float innerAngle, float outerAngle, const glm::vec3 &diffuse, const glm::vec3 &specular, const glm::vec3 &ambient, float linearConst, float quadraticConst)ToyMaker::LightEmissionDatastatic
mAmbientColorToyMaker::LightEmissionData
mCosCutoffInnerToyMaker::LightEmissionData
mCosCutoffOuterToyMaker::LightEmissionData
mDecayLinearToyMaker::LightEmissionData
mDecayQuadraticToyMaker::LightEmissionData
mDiffuseColorToyMaker::LightEmissionData
mRadiusToyMaker::LightEmissionData
mSpecularColorToyMaker::LightEmissionData
mTypeToyMaker::LightEmissionData
point enum value (defined in ToyMaker::LightEmissionData)ToyMaker::LightEmissionData
spot enum value (defined in ToyMaker::LightEmissionData)ToyMaker::LightEmissionData