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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for ToyMaker::InstanceAttributeDescriptor, including all inherited members.
| GetGLTypeSize(GLenum type) | ToyMaker::InstanceAttributeDescriptor | inlineprivatestatic |
| InstanceAttributeDescriptor(const std::string &name, const GLint layoutLocation, GLuint nComponents, GLenum type=GL_FLOAT) | ToyMaker::InstanceAttributeDescriptor | inline |
| mLayoutLocation | ToyMaker::InstanceAttributeDescriptor | |
| mName | ToyMaker::InstanceAttributeDescriptor | |
| mNComponents | ToyMaker::InstanceAttributeDescriptor | |
| mSize | ToyMaker::InstanceAttributeDescriptor | |
| mType | ToyMaker::InstanceAttributeDescriptor | |
| operator==(const InstanceAttributeDescriptor &other) const | ToyMaker::InstanceAttributeDescriptor | inline |