Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for ToyMaker::InstanceAttributeDescriptor, including all inherited members.
GetGLTypeSize(GLenum type) | ToyMaker::InstanceAttributeDescriptor | inlineprivatestatic |
InstanceAttributeDescriptor(const std::string &name, const GLint layoutLocation, GLuint nComponents, GLenum type=GL_FLOAT) | ToyMaker::InstanceAttributeDescriptor | inline |
mLayoutLocation | ToyMaker::InstanceAttributeDescriptor | |
mName | ToyMaker::InstanceAttributeDescriptor | |
mNComponents | ToyMaker::InstanceAttributeDescriptor | |
mSize | ToyMaker::InstanceAttributeDescriptor | |
mType | ToyMaker::InstanceAttributeDescriptor | |
operator==(const InstanceAttributeDescriptor &other) const | ToyMaker::InstanceAttributeDescriptor | inline |