Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for ToyMaker::InputCombo, including all inherited members.
mDeadzone | ToyMaker::InputCombo | |
mMainControl | ToyMaker::InputCombo | |
mModifier1 | ToyMaker::InputCombo | |
mModifier2 | ToyMaker::InputCombo | |
mThreshold | ToyMaker::InputCombo | |
mTrigger | ToyMaker::InputCombo | |
ON_BUTTON_CHANGE enum value (defined in ToyMaker::InputCombo) | ToyMaker::InputCombo | |
ON_BUTTON_PRESS enum value (defined in ToyMaker::InputCombo) | ToyMaker::InputCombo | |
ON_BUTTON_RELEASE enum value (defined in ToyMaker::InputCombo) | ToyMaker::InputCombo | |
ON_CHANGE enum value (defined in ToyMaker::InputCombo) | ToyMaker::InputCombo | |
ON_PRESS enum value (defined in ToyMaker::InputCombo) | ToyMaker::InputCombo | |
ON_RELEASE enum value (defined in ToyMaker::InputCombo) | ToyMaker::InputCombo | |
operator bool() const | ToyMaker::InputCombo | inline |
operator<(const InputCombo &other) const | ToyMaker::InputCombo | inline |
operator==(const InputCombo &other) const | ToyMaker::InputCombo | inline |
Trigger enum name | ToyMaker::InputCombo |