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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for ToyMaker::InputCombo, including all inherited members.
| mDeadzone | ToyMaker::InputCombo | |
| mMainControl | ToyMaker::InputCombo | |
| mModifier1 | ToyMaker::InputCombo | |
| mModifier2 | ToyMaker::InputCombo | |
| mThreshold | ToyMaker::InputCombo | |
| mTrigger | ToyMaker::InputCombo | |
| ON_BUTTON_CHANGE enum value (defined in ToyMaker::InputCombo) | ToyMaker::InputCombo | |
| ON_BUTTON_PRESS enum value (defined in ToyMaker::InputCombo) | ToyMaker::InputCombo | |
| ON_BUTTON_RELEASE enum value (defined in ToyMaker::InputCombo) | ToyMaker::InputCombo | |
| ON_CHANGE enum value (defined in ToyMaker::InputCombo) | ToyMaker::InputCombo | |
| ON_PRESS enum value (defined in ToyMaker::InputCombo) | ToyMaker::InputCombo | |
| ON_RELEASE enum value (defined in ToyMaker::InputCombo) | ToyMaker::InputCombo | |
| operator bool() const | ToyMaker::InputCombo | inline |
| operator<(const InputCombo &other) const | ToyMaker::InputCombo | inline |
| operator==(const InputCombo &other) const | ToyMaker::InputCombo | inline |
| Trigger enum name | ToyMaker::InputCombo |