Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for ToyMaker::ActionDefinition, including all inherited members.
ActionDefinition(const QualifiedActionName &contextActionNamePair) | ToyMaker::ActionDefinition | inline |
ActionDefinition()=default | ToyMaker::ActionDefinition | |
mAttributes | ToyMaker::ActionDefinition | |
mContext | ToyMaker::ActionDefinition | |
mName | ToyMaker::ActionDefinition | |
mValueType | ToyMaker::ActionDefinition | |
operator QualifiedActionName() const | ToyMaker::ActionDefinition | inline |
operator<(const ActionDefinition &other) const | ToyMaker::ActionDefinition | inline |
operator==(const ActionDefinition &other) const | ToyMaker::ActionDefinition | inline |