Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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UrUIVolumeControl Member List

This is the complete list of members for UrUIVolumeControl, including all inherited members.

clone() const override (defined in UrUIVolumeControl)UrUIVolumeControl
create(const nlohmann::json &jsonAspectProperties) (defined in UrUIVolumeControl)UrUIVolumeControlstatic
getSimObjectAspectTypeName() (defined in UrUIVolumeControl)UrUIVolumeControlinlinestatic
mObserveButtonClicked (defined in UrUIVolumeControl)UrUIVolumeControl
mObserveButtonHoveredOver (defined in UrUIVolumeControl)UrUIVolumeControl
mPathVolume (defined in UrUIVolumeControl)UrUIVolumeControlprivate
mPathVolumeDown (defined in UrUIVolumeControl)UrUIVolumeControlprivate
mPathVolumeUp (defined in UrUIVolumeControl)UrUIVolumeControlprivate
onActivated() override (defined in UrUIVolumeControl)UrUIVolumeControlprivate
onButtonClicked(const std::string &button) (defined in UrUIVolumeControl)UrUIVolumeControlprivate
onButtonHoveredOver(const std::string &button) (defined in UrUIVolumeControl)UrUIVolumeControlprivate
updateControls() (defined in UrUIVolumeControl)UrUIVolumeControlprivate
UrUIVolumeControl() (defined in UrUIVolumeControl)UrUIVolumeControlinline