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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for UrUIVolumeControl, including all inherited members.
| clone() const override (defined in UrUIVolumeControl) | UrUIVolumeControl | |
| create(const nlohmann::json &jsonAspectProperties) (defined in UrUIVolumeControl) | UrUIVolumeControl | static |
| getSimObjectAspectTypeName() (defined in UrUIVolumeControl) | UrUIVolumeControl | inlinestatic |
| mObserveButtonClicked (defined in UrUIVolumeControl) | UrUIVolumeControl | |
| mObserveButtonHoveredOver (defined in UrUIVolumeControl) | UrUIVolumeControl | |
| mPathVolume (defined in UrUIVolumeControl) | UrUIVolumeControl | private |
| mPathVolumeDown (defined in UrUIVolumeControl) | UrUIVolumeControl | private |
| mPathVolumeUp (defined in UrUIVolumeControl) | UrUIVolumeControl | private |
| onActivated() override (defined in UrUIVolumeControl) | UrUIVolumeControl | private |
| onButtonClicked(const std::string &button) (defined in UrUIVolumeControl) | UrUIVolumeControl | private |
| onButtonHoveredOver(const std::string &button) (defined in UrUIVolumeControl) | UrUIVolumeControl | private |
| updateControls() (defined in UrUIVolumeControl) | UrUIVolumeControl | private |
| UrUIVolumeControl() (defined in UrUIVolumeControl) | UrUIVolumeControl | inline |